Duration: January 2011-April 2011
Role:
Game Designer
Team
Size: 4 Part-Time
Angst was created in the second semester of my second year
at university and was my first experience of designing a 2D
platforming game with a simplified set of mechanics. The game was
created by a team of four, with two designers and two programmers
working on the project. During the course of the project I specialised
in level design, creating multiple small levels for the project.
The brief for the project, aside from the requirement of being a 2D
platformer, was that it had to be based on one of the short stories
featured within David Eagleman's Sum: Tales of the Afterlives.
Angst an imagining of heaven being a cosmic factory where the
workers maintain the logistics and maintenance of the universe, with
individuals having the chance to 'holiday as a human'. The game based
on this tale was designed around the concept of one of the disgruntled
workers attempting to escape from the horrid conditions to take his
holiday early.
The game was created using XNA Game Studio, and was designed for the
PC platform.
As a game designer on this project I was responsible for the creation of levels and gameplay mechanics within the game, the other members of the team took care of the rest of the art, some level design and the programming of the game.