Christopher McGerr - Game Designer

Caledonian Theatre

Duration: January 2010-April 2010
Role: Game Developer
Team Size: 5 Part-Time

Caledonian Theatre was the first team-based project I ever had the opportunity to work on. The project was part of my first year coursework and involved two psychologists, two developers, and an artist - the objective of the project was essentially to create a game for a fictional theatre inspired by the popular web game Diner Dash.

This project was created using Unity3D with the final objective being a browser based game to be placed on the website of the fictional theatre, with the option of having a seperate downloadable executable for further marketing purposes. In addition to the creation of the game, the project had to be pitched to the 'client' in the form of the lecturers, with emphasis placed on the future of the industry within the free-to-play realm of games.

In Caledonian Theatre you play as the manager of a large theatre complex directing the arriving audience to where they need to go within the building, be it one of the four theatres within the complex, or the theatre's café or restrooms. Unattended audience members will become restless until they are guided to the appropriate area so the objective of the game is to get the audience to where they need to be as quickly as you can in an environment heavily inspired by Diner Dash.

As a game developer on this project I was responsible for the creation of levels and the programming of the game, the other members of the team took care of the rest of the design and the creation and sourcing of all art and sound assets.

Gallery

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Main Game Screen
Results Screen
Main Game Screen
Results Screen

Gameplay Trailer

One of the pre-requisites of this coursework was the delivery of a gameplay trailer which was delivered during a presentation to pitch the concept to an imaginary client.

Return to projects completed at Glasgow Caledonian University.