Christopher McGerr - Game Designer

Projects at University of Abertay Dundee

I studied at the postgraduate level in Dundee, on the Master of Professional Practice in Games Development course at the University of Abertay Dundee.

The Professional Masters at Abertay serves both as a traditional taught Masters programme, as well as a semi-emulation of studio work. Alongside classes, a number of projects had to be completed alongside classwork in teams made up of various disciplines. The course required a full time workload due to these Projects and ran for 12 months.

September 2013 - January 2014
Game Designer
3 Full-Time, 3 Part-Time

(from the Chinese, 谜, meaning puzzle) was the first project I completed at my time at the University of Abertay Dundee, and the final one completed without the involvement of an external client - making it the only project completed at my time at the university that did not have outside stakeholders.

The project was completed using Marmalade SDK with the final objective being a game that could be ported to the Windows 8 Phone platform.

More information about 'Mí'...

Unannounced new IP for iOS

January 2014 - April 2014, May 2014 - September 2014
Game Designer / Consultant
6 Full-Time, 9 Part-Time (at peak) - 18 members total

This project is currently under protection of an NDA, it was the second project I completed during my time at the University of Abertay Dundee. The project was split into two phases, with most of the work I completed on the project occuring in the first phase of the project.

The project was completed using Unity3D with the final objective being a game that could be released on the iOS appstore.

More information about 'Unannounced new IP for iOS'...

'Mouse Journey'

May 2014 - September 2014
Lead Game Designer
13 Full-Time, 5 Part-Time

'Mouse Journey' is the public name of a game project currently in use for marketing an unanounced Hollywood film project slated for filming in Scotland, London, and India. The project was comissioned to serve as part of a larger transmedia project alongside smaller game apps, and comic books.

The project was created using Unreal Development Kit (based on Unreal Engine 3) with the final objective being an executable PC-ready game (with a focus on high-quality graphics) for use at client presentations.

More information about 'Mouse Journey'...