Christopher McGerr - Game Designer

Unannounced New IP for iOS

Duration: January 2014-April 2014, May 2014-September 2014
Role: Game Designer, then Design Consultant
Team Size: 6 Full-Time, 10 Part-Time (at peak) - 19 members total.

This project is currently under protection of an NDA, it was the second project I completed during my time at the University of Abertay Dundee. The project was split into two phases, with most of the work I completed on the project occurring in the first phase of the project. In the first phase the project was completed by a team consisting of two artists, two full-time programmers, five part-time programmers, two part-time sound designers, a part-time producer, and two game designers. The second phase, mostly used for polish, featured a smaller part-time team of a programmer, an artist, two producers, three designers, and myself as a design consultant.

The project was completed using Unity3D with the final objective being a game that could be released on the iOS appstore.

Return to projects completed at University of Abertay Dundee.